A strategy game that keeps moving
Build beyond one world.
Lead one of the civilizations that crossed from dying Origin into Helion. Gather Alloy, Crystal, and Fuel. Build from the current facility catalog. Complete configured research in prerequisite order. Preview and send fleet orders and archaeological expeditions. Meet the expansion requirements to establish another settlement. Restore seven Anchors, compare resonant systems through the Parallax Lens, and decide what the Crossing should become.
How your campaign grows
Grow one outpost into a network of worlds.
Each listed step reflects a valid current catalog entry or enabled mechanic.
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Gather Alloy, Crystal, and Fuel
Keep your configured stores growing so you can fund the catalog work that uses them.
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Build your settlement
Fill open pads with configured facilities, then upgrade the ones your plans depend on.
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Unlock new technology
Complete the current research nodes in prerequisite order to apply their configured effects.
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Assemble a fleet
Choose from Scout, Raider, Hauler, and Colony Vessel to match the supported order ahead.
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Send fleets and expeditions
Choose an order, settlement, or permanent site, preview its signed route and consequences, then recover the report and any critical evidence.
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Found another outpost
Meet the configured expansion requirements, choose a supported world and landing zone, and commit one Colony Vessel to the journey.
See the game clearly
One outpost, shown three ways.
Commander Lyra Outpost appears in each image: first as cinematic concept art, then in the playable settlement screen, and finally in the low-graphics view.
Cinematic reference
Concept art showing the intended mood and layout — not gameplay.
Accessible fallback
The same outpost in the low-graphics view used when the 3D view cannot start.
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Your resources
Alloy, Crystal, and Fuel fund facilities, research, and ships, and can be loaded as transport cargo.
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Your building
The open panel confirms that a Tier I Alloy Extractor is being built.
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Time remaining
Once you give the order, the countdown keeps going through refreshes and reconnects.
Your economy
Everything you build starts with three resources.
11 facilities, 8 research upgrades, 4 ship types, and room for up to 21 settlements.
- Alloy
- Crystal
- Fuel
Meet your ships
Bring the right ships for the job.
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Scout
- Intelligence and formation navigation
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Raider
- Attack power and escort
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Hauler
- Cargo transport
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Colony Vessel
- Founding additional settlements
Good to know
Your outpost keeps moving while you are away.
- Your settlements, resources, fleets, and active orders are saved to your account.
- Construction, research, shipbuilding, and missions take time. Once you give the order, the game remembers it through refreshes and reconnects.
- Create an account, verify your email, then enter the game.
- If your browser cannot start the 3D planet or system view, Parallaxy switches to a low-graphics view where you can still choose facilities, open pads, planets, and missions.
Your first outpost is waiting
One world is only the beginning.
Gather what you need, choose your next move, and see how far one settlement can take you.